| Texture | Grid | Advanced | Render Tree Usage
Makes a rigid grid-like pattern. It consists of orthogonal overlapping lines of a specified width on an underlying area.
Selects the texture projection to use. See Specifying a Texture Projection [Texturing].
Fill Color |
Defines the color of the area between the lines. |
Line Color |
Defines the color of the lines that make up the grid. |
Color parameters can be connected to other textures or image processing shaders. For example, you can connect a different texture to the Line Color and Fill Color parameters to create a grid-like blend of image clips.
A texture's scalar parameters can be altered to create interesting effects by applying Texture Generator shaders to them or another Scalar output shader. For example, try applying the Incidence shader to the U and V Width parameters. Orbit the camera to see a difference in the render region.
A texture shader has limitless capabilities in a render tree. It can texture an object, be used as a camera or light projection, define bump or displacement maps, or be blended with any number of other textures to create any effect.
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