Render Passes and Compositing

 
 
 

You can save rendering time by setting up render passes properly. For example, if you have a separate highlight pass and want to change the highlights, you only need to re-render that pass. You can then composite the new highlight pass with the other old passes.

For information on setting render passes, see Passes & Partitions.

Compositing is a practical way of optimizing rendering time. By rendering constant elements of a scene (such as the background, shadows, highlights, etc.) separately from the other elements and then compositing them together later, you can save a lot of rendering time. The number of passes you can composite is unlimited.

For more information about compositing, see About Softimage Illusion.

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License