Adjust the weight blend for the lips, jaw, and tongue channels in the speech clip used for lip syncing in Face Robot.
For more information, see Blending the Lip-Sync Animation [Face Robot].
Click the Create Lipsync button in the Lip Sync Dialog Box or choose Inspect Speech Op on the Lip Sync tab in the lip sync view.
The parameters on these tabs are all the same except that they each set the weight blending for their respective mouth controls: lips, jaw, or tongue.
Display Language |
Select the language in which you want to display the phonemes in the lip sync view: English or Japanese |
These parameters appear on each of the three tabs, but apply generally to all three channels (lips, jaw, tongue) in the speech clip.
Weight Scale Factor |
The weight of the each channel (Lips, Jaw, Tongue). A value of 1 is 100% of the lip sync animation coming from the Speech action clip. You can use values between 0 and 1. See Weighting the Lips, Jaw, and Tongue Globally [Face Robot]. |
Time Offset (seconds) |
Offsets the channel's blend time. For example, you can have only the lips and jaw channels lead the audio by an eighth of a second, which may generally look better than having the visemes sync exactly with the audio. Or you can have only the tongue start moving a quarter of a second before the audio. |
See Blending the Lip-Sync Animation between Phonemes [Face Robot] for more information.
Preserve Scale Factor |
Preserves the shapes of the visemes for the Lips/Jaw/Tongue channel. A value of 1 means that no weight boost is applied. Anything over 1 applies that scale factor to the affected phonemes so that they have more of an influence in the blend, but the amount of weight boost depends on the surrounding phonemes. See Preserving the Viseme Pose When Blending Phonemes [Face Robot] for more information. |
Falloff |
The falloff value for the preservation scale factor. This controls how smoothly the preserved phoneme scale factor eases in and out of the phonemes. At a value of 0, a uniform falloff is used. You can set this value to be within a range of -1 to 1, even if the slider doesn't show this. |
These options are available only for the Lips channel because only these mouth controls are affected by corrective shapes, not the jaw or tongue.
See Blending in Corrective Shapes Globally and Blending in Corrective Shapes Per Phoneme [Face Robot] for more information.
Shape Weight |
The weight value of all corrective shapes that are being used for the viseme poses. A value of 1 is 100% of the corrective shapes' weight. You can set this value to be within a range of 0 to 1. |
Falloff |
The falloff value for the corrective shape weight value. This controls how smoothly the corrective shapes ease in and out of the phonemes. At a value of 0, a uniform falloff is used. You can set this value to be within a range of -1 to 1, even if the slider doesn't show this. |
Apply Channel Weight |
Toggles the Weight Scale Factor option for the Lips channel:
See Decoupling the Corrective Shapes from their Viseme Poses for Mocap Animation [Face Robot] for more information. |
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