| General | Advanced Settings | Custom Filter
Removes spikiness and other high-frequency detail.
To apply: See Smoothing and Relaxing [Data Exchange].
To redisplay: Select the reduced object, click the Selection button on the Select panel, then click the Polygon Reduction Op icon.
Protects vertices that meet specific criteria from being smoothed.
Allows you to create a gradual transition between the smoothed and unsmoothed areas. Adjust both sliders to achieve the desired falloff profile. If either slider is 0, there is no falloff at all.
The falloff options are unavailable unless at least one of the options above them (Boundary vertices, Hard edges/vertices, Crease edges/vertices, or Consider unselected points) is active.
Controls how the positions of nearby points are weighted as a function of distance. The horizontal axis represents the distance of a nearby point, where 100 is the maximum distance set by the Distance slider. The vertical axis represents how strongly points at the corresponding distance are weighted when calculating the average position. Positive values pull a point towards its neighbors, and negative values repel it.
You can select the profile curve and edit it using the mouse and the same keyboard commands as the animation editor, or right-click to display a menu.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License