Creates a surface with an arc-shaped profile between two intersecting surfaces.
To apply: See Filleting Intersections [Surface and Curve Modeling].
To redisplay: Select the fillet then choose and click the tab.
Inputs
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Hides all the inputs for the generated object to simplify the display of your scene in the 3D views, or unhides the inputs
when you need to modify them.
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Freezes the generator and deletes the inputs. This simplifies the scene once you are satisfied that you won't need to modify
the inputs again.
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Subdivisions
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Determines how you specify the number of subdivisions in the result.
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uses the "natural" subdivisions as determined by the shapes of the inputs. You can subdivide each segment further using the
and sliders.
In this case, discontinuities resulting from multiknots in the inputs are preserved in the generated objects.
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allows you to set the total number of subdivisions using the and sliders.
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The number of subdivisions corresponding to each segment of the inputs, when is .
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The total number of subdivisions, when is .
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Shape
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How the radius of the fillet's cross-section changes from beginning to end:
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: The radius does not change. The is used.
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: The radius changes from the to the in a linear way.
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: The radius changes from the to the along a cubic NURBS. The tangent is affected by the tangent of the original surfaces.
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The initial and final radii of the fillet's cross-section in SOFTIMAGE units. If the Radius Type is Constant, only the Start
Radius is used.
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