| Scaling | Velocity & Acceleration | Acceleration
Sets the position, rotation, and scaling coordinates of an object's X, Y, and Z axis in global space.
When you create an expression on any of the parameters in this property editor, an Expression page is added to the property editor so that you can easily edit the expression without opening the expression editor.
For general information on animating global transformations, see Animating Transformations [ Animation ].
Calculates the object's linear or angular velocity at the current frame. You cannot modify the velocity and acceleration directly, but you can use the computed values in expressions, scripted operators, and elsewhere.
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