Allows a hair object to respond to movement of the hair emitter and other forces, as well as controls how the dynamic simulation is calculated.
To apply: Choose Create Dynamics on the Hair panel.
To display: Select the hair object, click the Selection button on the Select panel, then click the Hair Dynamics Operator icon.
Mute |
Toggles the operator on and off. |
Reset Dynamics |
Click the Reset Dynamics button to return the hair to its initial groomed state. |
The cache stores the results of the dynamics calculations for faster playback.
For more information, see Caching Files for Playback [ Hair ].
These parameters control the amount of influence each force (see Forces [ Simulation and Effects]) has on the hair. Using the values here, you can increase or decrease the effect that the forces have on hair while keeping the force's values the same.
For hair to be affected, you must first apply the appropriate force to the hair object. A force has no effect on hair unless a value other than 0 has been set in this control.
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