misss_mia_skin2_phen_d

 
 
 

This shader phenomenon is the same as misss_mia_skin2_phen, but supports displacement mapping. This must be a separate phenomenon because a phenomenon with displacement will always attempt to displace the object.

For information on this shader, see the mental ray Documentation at www.autodesk.com/mentalray-help-2013-enu.

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