Category: mental ray > Texture
This shader does a texture lookup based on the direction of the ray. It will map the proper direction to a point on the mirrored ball and retrieve its color.
See mip_grayball for more background information.
Name |
The name of the shader node displayed in the render tree. Enter any name you like, or leave the default. |
texture |
Displays the texture map (connected in the texture parameter port) to be looked up. You can Edit the image clip, or get a New image clip from file or from source. For more information about working with images, see Managing Image Sources & Clips [Data Exchange]. |
multiplier |
A multiplier for the texture map. |
degamma |
If necessary, applies an inverse gamma correction to the texture. If gamma is handled by other shaders in the render tree, or if a global gamma is applied, use a value of 1.0, which means no gamma correction is performed. |
blur |
If the texture parameter input points to a literal texture map, then the blur parameter input can be used to blur it. |
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