mib_transparency

 
 
 

Category: mental ray > Texture

Shader Family: Texture

Output: Color

This shader casts a transparency ray of a given color and merges the result with an input color. This is like the mib_refract shader, assuming an index of refraction of 1.

Name

The name of the shader node displayed in the render tree. Enter any name you like, or leave the default.

input

The color onto which the refraction is composited.

transp

An RGBA color that blends the transmission into the input. Transparent black returns the input color without casting a transparency ray; opaque white returns the transparency color without evaluating the input color.

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License