mib_opacity

 
 
 

Category: mental ray > Texture

Shader Family: Texture

Output: Color

This shader casts a transparency ray of a given intensity and merges the result with an input color. The purpose is to continue a ray as if the current intersection did not exist. Trace depth, ray type and distance for volume computations are not modified. Opacity is defined as 1.0 - transparency.

Name

The name of the shader node displayed in the render tree. Enter any name you like, or leave the default.

input

The color to composite the refraction onto.

opacity

An RGBA color that blends the transmission onto the input. Opaque white returns the input color without casting a transparency ray; transparent black returns the transparency color without evaluating the input color.

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