Category: mental ray > Light
Shader Family: Light
Output: Color
This shader is a variation of a simple point light shader emitting light according to the distribution determined by an IES
light profile. This shader also honors the decay rate.
Colors
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Specifies the light color.
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Shadows
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When on, enables shadows. The light will be diminished or blocked by occluding objects between the light and the illuminated
object.
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Only has an effect if shadows are enabled. Blends from the shadow color (0, the default) to the light color. Values greater
than 0 (zero) let the light penetrate occluding objects. At 1, no shadows appear.
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Distance Attenuation
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Specifies the distance from the light where attenuation begins.
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Light Profile
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Specifies the intensity of the light using the values stored in an IES profile referenced by this shader. If no light profile
is provided the light behaves like a uniform point light.
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