mib_geo_cone

 
 
 

Category: mental ray > Geometry

Shader Family: Geometry

Output: Custom

This shader generates a polygonal cone centered on the Z axis with the apex at Z=0 and the base at Z=-1. The cone has a radius of 1 at the bottom and a height of 1. The cone bottom disc is subdivided into u_subdiv subdivisions, and the cone side in v_subdiv subdivisions in the Z axis direction. The cone base can be capped.

Name

The name of the shader node displayed in the render tree. Enter any name you like, or leave the default.

u_subdiv, v_subdiv

Specifies the number of subdivisions in each parameter range. The shader uses default values for the subdivisions if u_subdiv is less than 3 or v_subdiv is less than 1.

capped

Creates a cap that closes off the cone at the base.

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