mib_color_intensity

 
 
 

Category: mental ray > Texture

Shader Family: Texture

Output: Color

Converts a color to RGBA grayscale by weighting RGB according to a physiological color model that emphasizes green and de-emphasizes red. The resulting grayscale value can also be used as a scalar. The returned R, G, B, and A components all have the same value.

Name

The name of the shader node displayed in the render tree. Enter any name you like, or leave the default.

input

The color that is converted to grayscale.

factor

A factor with which the result is multiplied. Set it set to 1.0 for correct intensity values; a value of 0 does not evaluate the input and returns black.

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