Category: mental ray > Texture
This shader is a bump basis generator. Given the intersection point, it computes a pair of bump basis vectors, based on the projection method.
Name |
The name of the shader node displayed in the render tree. Enter any name you like, or leave the default. |
project |
Specifies the projection to perform: UV, XY, XZ, YZ, spherical, or cylindrical, as described in Texture Space Mapping for the mib_texture_vector shader. All projections are based on the 3D point in space after conversion to object space. This parameter is used to orient the bump basis. |
ntex |
The texture space to use, in the range of 0 to 63. It is used only if project is set to UV (5) or disabled (0 or negative); otherwise, ntex is ignored. |
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