Category: mental ray > Materials
Shader Family: Surface Material
Bump mapping is a powerful tool for suggesting geometric detail when such detail would be impractical as actual geometry. Two situations in particular cause a bump-mapped surface to look fake: when the profile edge of the surface looks too smooth, and when shadows falling on the surface look too smooth.
The Lume Edge shader remedies the first of these problems by roughening or blurring an object's profile edge. The Edge Shadow shader remedies the second problem by roughening the edges of shadows falling onto the object.
Lume Edge works by making the object transparent at its profile edges. You can control how much of the edge should become transparent, how blurry the edge should be, what kind of noise affects the edge, and how the surface color affects the edge.
Note that Lume Edge only works on "profile" edges, that is, edges that curve away from the camera. For example, Lume Edge applied to a cube would have no effect. Also note that this shader does not work on concave objects.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License