Creating a Volume Effect in a Scene

 
 
 

When you apply a volume shader to a render pass, it surrounds the scene rather than being bound to a single object.

To create a volumic scene effect

  1. Select the pass to which you will apply the volume shader and open its Render Pass Property Editor.

  2. Click the Pass Shaders tab.

  3. In the Volume stack window, click Add to select a volume shader from the shader library. See Volume [Shader Reference].

  4. Click OK when you have chosen a volume shader — it appears in the shader stack list.

  5. Select the shader in the Volume stack window and click Inspect. This opens the shader's property editor.

    For more information on how to use a particular volume shader, click the help icon in the shader's property editor.

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