Description
Creates a sphere-shaped bounding collision object based on an input null object. Any part of the cloth or curve object that
is inside the bounding sphere is repelled to its outside.
This node is used in the Syflex Collide Sphere compound.
For general information on collisions, see Syflex ICE Collisions.
Ports
Inputs
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The resistive force acting between two objects that tends to dampen their movement, such as preventing the cloth from slipping
off the collision object.
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The damping force that slows down the movement of the simulated object's points that are in contact with the collision object.
It is proportional to the simulated object's speed along the surface of collision object.
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The elasticity coefficient. Elasticity is the kinetic energy that is retained that moves collision objects in the opposite
direction (bounce) during a collision.
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The XYZ global position of the bounding sphere's center.
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Radius of the collision sphere in Softimage units.
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