syflexICollideSelf

 
 
 

Categories

Description

Calculates how simulated cloth objects collide with themselves.

This node is used in the Syflex Collide Self compound.

For general information on collisions, see Syflex ICE Collisions.

Ports

Inputs

Geometry

The polygon mesh cloth object.

Envelope

Defines the size (in Softimage units) of the envelope around the cloth that is used for self collisions. When a cloth's vertex enters this envelope, it is repelled outside of it.

The envelope created depends on which Side option is selected below.

Side

Specifies the side of the cloth on which self-collisions are computed. The value:

  • 1 = Collisions are computed only on the outside of the cloth (direction in which the object's normals are pointing).

  • -1 = Collisions are computed only on the inside of the cloth (opposite direction in which the object's normals are pointing).

  • 0 = Collisions are computed on both sides of the cloth.

Friction

The resistive force acting between two objects that tends to dampen their movement, such as preventing the cloth from slipping when folded.

Damp

The damping force that slows down the movement of the cloth object's points that collide with each other. It is proportional to the simulated object's speed.

Outputs

Force

The ouput force.

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License