This compound causes particles to rotate in a spinning fashion. You can use this compound in conjunction with other orientation
nodes; for example, use Align on Velocity to set the forward direction to [1, 0, 0], and then use this compound to spin the
particle on that same axis. This causes a bullet spiral effect.
Plug this compound's Execute output into a Port on the ICETree node.
For more information, see Spinning Particles [ICE Particle Simulations].
Tasks: Particles/Orientation
Output Ports: Execute
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The axis around which the particle spins:
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Local X/Y/Z Axis rotates the particles around their axes.
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Spiral spins the particle around their movement vector, causing a spiral rotation to occur.
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Tumble makes the particles rotate around the X axis.
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Relative to Input Position rotates the particles relative to the XYZ position value that is used for the Input Position parameter
below.
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Input Axis rotates the particles along the XYZ axis value that is used for the Input Axis parameter below.
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Defines the axis around which the particle spins. You can define this with the XYZ values here, or you can plug in the axis
values of an object.
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Defines the axis around which the particle spins. You can define this with the XYZ values here, or you can plug in the position
values of an object.
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The number of times per second that each particle makes a complete revolution.
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