Slice Polygon

 
 
 

Categories

Description

Slice all polygons intersecting with a plane.

Ports

Inputs

Topo

The topology you want to use. If not connected, the default is "Self.Topology".

Mode

How to slice:

  • Slice simply adds edges.
  • Slice and Delete deletes all polygons above (in the positive Y direction) the slice plane.
  • Slice, Delete, and Collapse Vertices collapses all vertices above the slice plane, which caps the holes in simple cases.

Tolerance

The minimum distance between a new point created by the slice operation and an existing point on the object. If the slice operation creates a point closer than this value, the point is moved to the existing point and welded. This prevents the slice operation from creating very small edges and polygons. As a result, some of the new edges are no longer exactly parallel to the cutting plane but no existing points gets moved.

Plane Origin

The origin of the slice plane.

Plane Normal

The normal of the slice plane.

Outputs

Result

The modified mesh.

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