Modifies the shape of polygonized meshes.
To apply: See Shaping Fluids [Modeling].
Tasks: Lagoa/Cached Sim Post Effect
Output Ports: Result
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Activates and deactivates the deformation.
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The number of times to repeat the Smooth and Remove Intersections operations.
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Mesh Flattening
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Flattens the mesh to make it less blobby.
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The amount of flattening.
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Thickness above which there is no flattening.
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Not implemented.
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Mesh Smoothing
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Smooths the geometry.
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The number of times to repeat only the smoothing operation.
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The amount of smoothing to apply on each iteration.
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Contact Geometry
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The object or group that you want to move points outside of, for example, the collision objects of the original point cloud.
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Moves points outside of the specified Geometry.
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Allows for faster and simpler calculations if the specified Geometry is a closed volume.
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Specifies a buffer between the polygonized mesh and the specified Geometry.
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The amount by which points can backtrack along their normals towards the specified Geometry. This can be used to allow a certain
amount of liquid to hang on to the underside of the geometry.
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