Sets initial values used by the collision avoidance algorithm in CrowdFX pedestrian simulations.
This compound should be used in the Modeling region on the Point_Cloud object of a CrowdFX simulation, after particles are emitted.
Actor Thickness |
Sets CrowdFX_Actor_Size. For more information, see Setting Up How Actors Avoid Collisions. |
For more information, see Collision Avoidance Behavior for Actors.
Horizontal FOV |
The actors' horizontal field of view in degrees. This value is used to calculate and set CrowdFX_Actor_HorizontalFOV. |
Far Interaction Limit |
|
Walls Interaction Limit |
Use Emitter Orientation |
Uses the forward vector of directional emitters as the base value of CrowdFX_Actor_Forward, instead of the Forward vector specified below. Actors from non-directional emitters have a random direction. |
Forward |
The base value of CrowdFX_Actor_Forward when Use Emitter Orientation is off. |
Randomize Factor |
The variance of the actors' forward direction from the base value in degrees. |
Goal Group Index |
The index of each actors' goal group for use with the Goal Sequencer compound. |
Goal Position |
The actors' initial goal, if not using any of the Goal compounds to control locomotion. |
Go Forward |
Ignores Goal Position above. Actors move in their forward direction. |
For more information, see Setting Up How Actors Avoid Collisions.
Social Group Index |
The index of each actor's social group. You can use Ignore Neighbors in Same Social Group to make actors ignore others in their own social group for the purpose of collision avoidance, allowing them to move together in groups without turning to avoid each other. |
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