Makes actors ignore others in their own social group for the purpose of collision avoidance in a CrowdFX simulation, allowing them to move together in groups without turning to avoid each other. See Creating Social Groups.
This compound should be plugged into the Execute Before Avoidance Solver port of Simulate Collision Avoidance.
Tasks: Crowds/Simulation, Crowds/Setters
Factor |
Controls how strongly actors ignore others in their own social group. At 0 there is full collision avoidance, and at 1 actors won't slow down or turn until they are extremely close. |
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