Ignore Neighbors in Same Social Group

 
 
 

Makes actors ignore others in their own social group for the purpose of collision avoidance in a CrowdFX simulation, allowing them to move together in groups without turning to avoid each other. See Creating Social Groups.

This compound should be plugged into the Execute Before Avoidance Solver port of Simulate Collision Avoidance.

Tasks: Crowds/Simulation, Crowds/Setters

Output Ports: Value

Factor

Controls how strongly actors ignore others in their own social group. At 0 there is full collision avoidance, and at 1 actors won't slow down or turn until they are extremely close.

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License