Prevents the actors' legs from penetrating the ground in a CrowdFX simulation. This is useful on uneven terrain.
This compound can be used in the Post-Simulation region of the Point_Cloud object before Set Shape Instance Bones, or in the Simulation region after Set Locomotion. You must have specified an object to act as the terrain by selecting it and choosing CrowdFX Crowd Add Terrain from the ICE toolbar first.
For more information, see Constraining the Legs to the Ground.
Root Direction |
The local vector of the leg root bone that points at the knee. |
Knee Direction |
The local vector of the knee bone that points at the effector. |
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