This compound aligns particles to have their Y axis point to the global position of a camera, allowing you to do "billboard"
effects.
Plug this compound's Execute output into a port on the ICETree node.
For more information, see Aligning Particles to a Camera or a Position (Billboarding) [ICE Particle Simulations].
See also the Billboard Orientation compound for true billboard effects.
Tasks: Particles/Orientation
Output Ports: Execute
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The name of the camera to which the particles are aligned. Do any of the following to define the camera of the camera to use:
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Create a Get Data node for the Camera object, then plug this node's Out Name output into this port.
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Click the Pick button and pick a camera in the scene.
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Click the Explorer button and select a camera name from the list.
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Enter a camera's name in the text box.
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The method by which the particle's Y axis is aligned to point at the camera:
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: The particle's alignment to the camera is set at its birth and remains the same over its lifetime; that is, the particle's
Y axis points at the camera when it is born, but does not change its orientation over its lifetime.
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: The particle's alignment to the camera changes over its lifetime so that its Y axis is always pointing toward the camera,
no matter where the camera is.
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