You can create a surface or polygon mesh by revolving a curve around a global axis.
If the profile curve is closed, the resulting surface will be closed in V.
If it is open, you have the option to close the result. The surface is always closed in U if it sweeps through a full 360 degrees.
Select the curve to be revolved. You can select a curve object, U or V isoline, U or V knot curve, boundary, surface curve, and trim curve.
Choose one of the following commands from the Model toolbar:
If you did not select a curve in step 1, you can pick one now. This creates an object and the Revolution property editor opens.
Adjust the parameters as desired.
In particular, you can specify the axis to revolve around or select a combination of axes to revolve around the resulting diagonal.
For more information, see Revolution Property Editor (Curve around Axis) [Properties Reference].
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