Defines how the stereo camera rig is set up and "sees" the scene.
For procedures about working with stereo cameras in general, see Stereoscopic (3D) Camera Rigs [Cameras and Motion Blur].
To display, do one of the following:
Choose Properties from the Stereo menu in a viewport or Object view.
Click on the Stereo property set icon under the StereoCamera_Root node in the explorer.
Controls the basic properties of the selected stereo camera.
Stereo Type |
Select the type of stereo camera to define the output images:
|
Interaxial Separation |
The distance between the left and right cameras in Softimage units. When you change this value for the Converged type, the cameras automatically rotate inward (toe-in) so that they continue to point at the convergence point. You may want to keep this value fairly low so that there is not too much disparity between the images from the left and right cameras, which makes focusing more difficult. |
Zero Parallax Distance |
The distance in Softimage units from the camera to where the zero parallax plane occurs. This is the plane at which objects appear to be on the screen.
See Setting the Zero Parallax Plane [Cameras and Motion Blur] for information on setting this distance and displaying the zero parallax plane in the viewport. This option is not available for the Parallel type. |
Adjusts the camera's rotation or offset to the image.
Toggles different display options that are useful when using the stereo camera rig.
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