Category: Processing > Conversion
Shader Family: Texture
Output: Quaternion
Converts 4D vector input to a quaternion output.
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The shader's name. Enter any name you like, or leave the default.
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Specifies the 4D vector input to be converted to a quarternion output.
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Render Tree Usage
This shader is simply placed between 4D vector output and a quaternion input in order for the values to connect.