Behavior Core

 
 
 

This is the core compound for the Behavior ICE Tree.

Tasks:

Output Ports: Execute. Connect this port to the Behavior ICE tree.

Simulate

Connect this port to compounds with Simulate node. For example, Crowd Simulation or Simulate Particle. These compounds calculate the new actor position per frame from the velocity.

Post Simulate

Connect this port to compounds with Post Simulate node. For example, Stick To Ground or Avoid Obstacles and Walls. These compounds perform some checks on the position data produced by the simulation. For example, to keep the actor on the terrain or from colliding with the obstacles.

State

Sets the animation state.

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