| Cubic Mapping 6
Category: Environment
Shader Family: Environment
Output: Color
Is similar to the spherical environment shader. It can accept only one texture mapped on an infinite cube. This tool can be
used as a texture, environment, or lens shader.
Because it uses only a single image, this shader can create realistic environment maps that are very memory efficient since
it only loads a single image. The only trick is to layout several image portions into one cohesive image to be used by the
shader. In order to help tile your images properly, refer to the image below.
|
The shader's name. Enter any name you like, or leave the default.
|
|
Defines an image clip to use. Click to open a property page for the image clip being presently used. To retrieve a new clip, click and indicate whether you wish to create a new clip or create one from a source.
|
|
Displays the selected image. You can right-click on the image to access the Image Clip Property Editor. If the image is a
sequence, use the playback controls to play the sequence image.
|
|
Defines the cube's center position in X, Y, and Z coordinates.
|
|
Defines the cube's size in each of the 3 axes. The distances are measured form the cube's center, which is defined in the
Cube Position parameter.
|
Render Tree Usage
This shader can only be connected to the material node's Environment parameter to create an environment map. To create reflection
maps, try using an Image shader and connecting it to the Reflection input of the surface shader.