The ultimap_preview shader is used for previewing Ultimapper results. The maps are applied to the low-resolution object via an automatically generated render tree. The CgFX version of the ultimap_preview shader is used when you set the Ultimapper Display option to OpenGL. For more information, see Transferring Surface Attributes (Ultimapper) and Previewing Ultimapper Results [Texturing].
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License