siXGSRenderFlag
 
 
 

siXGSRenderFlag

Description

XGS render flags for the Graphic Sequencer.

C# Syntax

siXGSRenderFlag.siRenderDefault                                             // 2
siXGSRenderFlag.siRenderUnsorted                                            // 4
siXGSRenderFlag.siRenderSorted                                              // 8
siXGSRenderFlag.siRenderSortedNear                                          // 16
siXGSRenderFlag.siRenderSortedCenter                                        // 32
siXGSRenderFlag.siRenderSortedFar                                           // 64
siXGSRenderFlag.siRenderSortFront                                           // 128
siXGSRenderFlag.siRenderSelected                                            // 256
siXGSRenderFlag.siTexEnvReplace                                             // 512
siXGSRenderFlag.siRenderNoRTSOverride                                       // 1024
siXGSRenderFlag.siRenderNoAttributes                                        // 2048
Constant Value Description
siRenderDefault 0x00000002 Render normally.
siRenderUnsorted 0x00000004 Render unsorted objects.
siRenderSorted 0x00000008 Render sorted objects (back to front).
siRenderSortedNear 0x00000010 Render objects sorted by nearest point in bounding box.
siRenderSortedCenter 0x00000020 Render objects sorted by center of bounding box.
siRenderSortedFar 0x00000040 Render objects sorted by farthest point of bounding box.
siRenderSortFront 0x00000080 Sorted objects are rendered from front to back (instead of the default back to front).
siRenderSelected 0x00000100 Render selected objects.
siTexEnvReplace 0x00000200 Replace texture.
siRenderNoRTSOverride 0x00000400 Ignore realtime shader overrides when rendering.
siRenderNoAttributes 0x00000800 Don't display mesh attributes (vertices/edges/etc)

Applies To

CGraphicSequencer::RenderSceneUsingMaterial CGraphicSequencer::RenderSceneUsingMode

See Also

CGraphicSequencer