siDisplayCallback
 
 
 

siDisplayCallback

Description

Types of display callbacks defined for the Graphic Sequencer.

C# Syntax

siDisplayCallback.siUndefined                                               // 0
siDisplayCallback.siPreBeginFrame                                           // 1
siDisplayCallback.siBeginFrame                                              // 2
siDisplayCallback.siPostBeginFrame                                          // 3
siDisplayCallback.siPrePass                                                 // 4
siDisplayCallback.siPass                                                    // 5
siDisplayCallback.siPostPass                                                // 6
siDisplayCallback.siPreEndFrame                                             // 7
siDisplayCallback.siEndFrame                                                // 8
siDisplayCallback.siPostEndFrame                                            // 9
siDisplayCallback.siRenderFrame                                             // 10
Constant Value Description
siUndefined 0 Undefined.
siPreBeginFrame 1 Fired just before a new frame begins.
siBeginFrame 2 Fired when a new frame begins.
siPostBeginFrame 3 Fired after the frame has begun.
siPrePass 4 Fired before each XGS display pass.
siPass 5 Fired XGS display pass callback.
siPostPass 6 Fired after each XGS display pass.
siPreEndFrame 7 Fired just before the frame ends.
siEndFrame 8 Fired when the frame ends.
siPostEndFrame 9 Fired after the frame has ended.
siRenderFrame 10 Fired after MentalRay renders a frame, or after a render region is finished rendering a frame.

Applies To

CGraphicSequencer::RegisterDisplayCallback CGraphicSequencer::RegisterViewportCallback

See Also

CGraphicSequencer