v9.0 (2011)
Returns or sets the name of the parser as a String. This is the name you specified
for the parser you created with the PluginRegistrar.RegisterShaderLanguageParser
method. It is used, along with the class name and version number,
to create the shader definition's ProgID.
Note: See ShaderDef.ParserBased for a
description of how shader definitions can be created by parsing
files with a specific shader language parser.
// get accessor String rtn = ShaderDef.Parser; // set accessor ShaderDef.Parser = String; |
ShaderDef.ParserBased ShaderDef.Parsed ShaderDef.Plugin Creating Shader Language Parser Definitions Instantiating Shader Definitions and the ProgID