v9.0 (2011)
Returns or sets the array item's base name as a String. When more than one array item
based on this definition is instantiated, the base name is suffixed
with an index ID. For example, if this property is set to 'West',
the first instance will be 'West', the second will be 'West[1]',
the third 'West[2]' and so on.
Note: this property has no effect on the ShaderParamDef.DisplayName
// get accessor String rtn = ShaderArrayParamDef.ItemName; // set accessor ShaderArrayParamDef.ItemName = String; |
ShaderArrayParamDef.ItemInitialCount ShaderArrayParamDef.ItemInitialValues ShaderArrayParameter SIObject.Name Parameter.ScriptName