v9.0 (2011)
Returns or sets the short name for this parameter definition as
a String. This is the name that
appears in the Scene Explorer (with the View > Use Script Names
option turned OFF). It is also the same value that the SIObject.Name property returns on the
instance (ShaderParameter).
To set this value, you must call the ShaderParamDefOptions.SetShortName
method before adding the parameter definition to the shader
definition. Subsequently you can change this value by assigning a
string to ShaderParamDef.DisplayName.
// get accessor String rtn = ShaderParamDef.DisplayName; // set accessor ShaderParamDef.DisplayName = String; |