v6.0
Returns an PassContainer containing all Pass objects associated with the scene and all scene global render properties. This function should be used if access to the render global properties is required. Using Scene.Passes gives quicker accesss to the list of the passes only.
// get accessor PassContainer rtn = Scene.PassContainer; |
Scene.ActivePass Scene.Passes PassContainer Pass CreatePass CreatePassWithPartition GetCurrentPass SetCurrentPass DeleteCurrentPass