Scene.ActiveSimulationEnvironment
 
 
 

Scene.ActiveSimulationEnvironment

Introduced

v4.2

Description

Returns the currently active SimulationEnvironment. All elements that are part of a rigid body simulation are controlled within a simulation environment. A simulation environment is created as soon as you make an object into a rigid body. You can also create environments so that you can have multiple simulation environments in one scene.

C# Syntax

// get accessor
SimulationEnvironment rtn = Scene.ActiveSimulationEnvironment;

Examples

JScript Example

/*
        This example demonstrates how to get the current simulation environment
*/
var oCurrentEnvironment = ActiveProject.ActiveScene.ActiveSimulationEnvironment;
if ( ClassName(oCurrentEnvironment) == "" ) {
        CreateEnvironment( "myActiveEnvironment" );
}
var oNewCurrentEnvironment = ActiveProject.ActiveScene.ActiveSimulationEnvironment;
LogMessage(ClassName(oNewCurrentEnvironment));
// Expected result:
//INFO : SimulationEnvironment

See Also

Scene.SimulationEnvironments SimulationEnvironment SimulationEnvironmentCollection CreateEnvironment CreateEnvironmentCache MergeSimulationEnvironments SetCurrentEnvironment