Object Hierarchy | Related C++ Class: Point
Point
v1.5
A Point is a generic object used to access a Vertex (PolygonMesh) or a ControlPoint (NurbsSurfaceMesh or NurbsCurveList). Having a generic object
allows you to write code to traverse an object's geometry without
resorting to special case handling for specific geometry
types.
Tip: To work with the more specific geometry types, you can use the
Point.SubComponent property
which returns a SubComponent
object. The SubComponent allows you to access the VertexCollection and ControlPointCollection via the
SubComponent.ComponentCollection
property.
Application | Categories | FullName
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Help |
Index ![]() |
Name ![]() |
NestedObjects | Normal ![]() |
Origin | OriginPath | Parent | Position ![]() |
Samples ![]() |
SubComponent ![]() |
Type ![]() |
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set oRoot = application.activeproject.activescene.root set oObj = oRoot.addgeometry( "Cube", "MeshSurface" ) set oGeometry = oObj.activeprimitive.geometry set oPoint = oGeometry.Points(0) |