
Returns a copy of the position of a given point as a SIVector3.
Note: To actually change the positions of points on a geometry use
PointCollection.PositionArray.
// get accessor Object rtn = Point.Position; |
set oRoot = application.activeproject.activescene.root
set oObj = oRoot.addgeometry( "Cube", "MeshSurface" )
set oGeometry = oObj.activeprimitive.geometry
' print the position of each point
for each oPoint in oGeometry.Points
logmessage oPoint.Position.x & _
", " & oPoint.Position.y & _
", " & oPoint.Position.z
next
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