Related C++ Class: CParameterRefArray
v1.5
A collection of objects that implement the Parameter interface. In other words, each member of this collection is either of class Parameter or of any descendent class (ShaderParameter, ShaderArrayParameter, KinematicState, etc.). For a list of interfaces that implement the Parameter interface, see its object hierarchy.
/*
This example demonstrates how to access a shader's parameter collection
*/
NewScene(null, false);
// Set up a cylinder with a Color Ramp shader
CreatePrim("Cylinder", "MeshSurface");
var sh = CreateShaderFromProgID("MetaSL.Generator_color_ramp.1.0", "Sources.Materials.DefaultLib.Scene_Material");
SIConnectShaderToCnxPoint("Sources.Materials.DefaultLib.Scene_Material.Color_Ramp.result",
"Sources.Materials.DefaultLib.Scene_Material.Phong.ambient", false);
// Check the class of each parameter in the collection
for (var i=0; i<sh.Parameters.Count; i++) {
var param = sh.Parameters.Item(i);
Application.LogMessage( param.ScriptName + " is a(n) " + Application.ClassName(param) );
}
// Expected output:
// INFO : Name is a(n) Parameter
// INFO : location is a(n) ShaderParameter
// INFO : inputs is a(n) ShaderArrayParameter
// INFO : interpolation_style is a(n) ShaderParameter
// INFO : result is a(n) ShaderParameter
|
set oRoot = Application.ActiveProject.ActiveScene.Root
set oCube = oRoot.AddGeometry( "Cube", "MeshSurface" )
for each oParam in oCube.Parameters
LogMessage oParam.Name
next
|
Parameter.AnimatedParameters Parameter.Parameters ProjectItem.Parameters ProjectItem.AnimatedParameters2 Shader.Parameters Shader.Parameters ShaderParameter.Targets X3DObject.NodeAnimatedParameters