Returns the UV value equivalent to the input normalized UV
values. The data is returned in a 1-dimensional array and is
ordered the same as for the NurbsSurface.GetUVFromNormalizedUV
method output arguments.
Note: This method must be used with scripting languages that don't
support arguments passed by reference such as JScript and
PerlScript. For more information on getting output arguments, see
About Output Argument
Arrays.
Object NurbsSurface.GetUVFromNormalizedUV2( Double in_dUValueNormalized, Double in_dVValueNormalized ); |
oArray = NurbsSurface.GetUVFromNormalizedUV2( UValueNormalized, VValueNormalized ); |
Array of UV values ordered as UValue, VValue.
Parameter | Type | Description |
---|---|---|
UValueNormalized | Double | The normalized UValue(0.0 to 1.0) from which we want the actual U Value. |
VValueNormalized | Double | The normalized VValue(0.0 to 1.0) from which we want the actual V Value. |
/* JScript example : shows how to retrieve the equivalent of the normalized UV values: .5, .5; from NurbsSurface.GetUVFromNormalizedUV2 */ var oRoot = Application.ActiveProject.ActiveScene.Root; var oSphere = oRoot.AddGeometry( "Sphere", "NurbsSurface" ); // convert VB array to JScript array var vbArgs = new VBArray(oSphere.ActivePrimitive.Geometry.Surfaces(0).GetUVFromNormalizedUV2( .5, .5 )); var args = vbArgs.toArray(); // get the U value LogMessage("U value: " + args[0] ); // get the V value LogMessage("V value: " + args[1] ); |