Returns the UV value equivalent to the inputed normalized UV
values.
Note: This method uses output
arguments. C# and some scripting languages (such as JScript and
PerlScript) don't support arguments passed by reference. However,
there is a alternate version of this method which is considered
safe to use with C#, JScript and PerlScript: NurbsSurface.GetUVFromNormalizedUV2.
NurbsSurface.GetUVFromNormalizedUV( Double in_dUValueNormalized, Double in_dVValueNormalized, Object& out_pdUValue, Object& out_pdVValue ); |
NurbsSurface.GetUVFromNormalizedUV( UValueNormalized, VValueNormalized, UValue, VValue ); |
Parameter | Type | Description |
---|---|---|
UValueNormalized | Double | The normalized UValue(0.0 to 1.0) from which we want the actual U Value. |
VValueNormalized | Double | The normalized VValue(0.0 to 1.0) from which we want the actual V Value. |
UValue | Double | The actual U value. |
VValue | Double | The actual V value. |
set oRoot = Application.ActiveProject.ActiveScene.Root set oSphere = oRoot.AddGeometry( "Sphere", "NurbsSurface" ) oSphere.ActivePrimitive.Geometry.Surfaces(0).GetUVFromNormalizedUV _ 0.5, 0.5, UValue, VValue LogMessage "The equivalent to the normalized UV: 0.5, 0.5 is U :" & _ UValue & " V: " & VValue |