v4.0
Creates and adds a UserDataBlob or CustomProperty to a Material object.
Property Material.AddProperty( Object in_Preset, Boolean in_Branch, String in_name ); |
oReturn = Material.AddProperty( Preset, [BranchFlag], [Name] ); |
CustomProperty, UserDataBlob or UserDataMap, depending on the preset that was used.
Parameter | Type | Description |
---|---|---|
Preset | String | This argument contains either the name of a Property Preset or a string with
the filename or full path to a Preset file. Note: Only CustomProperty Presets, UserDataBlob Presets, and UserDataMap Presets are valid for materials. The type of property that is created is determined by this argument. For example, "CustomProperty" creates an empty CustomProperty and "UserDataBlob" creates a UserDataBlob. |
BranchFlag | Boolean | False is the only supported value.
Default Value: False |
Name | String | The name of the new property (see SIObject.Name). If no name is specified, the object is named based on the Preset argument. |
/* This example shows how to add a CustomProperty to a Material */ NewScene( null,false ) ; var oCone = ActiveSceneRoot.AddGeometry( "Cone", "MeshSurface" ); var oMaterial = oCone.AddMaterial( "Phong" ); // Annotation is a specific CustomProperty that is shipped with Softimage var oMaterialPSet = oMaterial.AddProperty( "Annotation", false, "MaterialAnnotation" ); oMaterialPSet.Parameters("text").Value = "Annotation under a Material" // You can access any CustomProperty under the Material using Material.Properties Application.LogMessage( "Contents of annotation: " + oCone.Material.Properties("MaterialAnnotation").Text.Value ) ; // Expected Results: // INFO : "Contents of annotation: Annotation under a Material" |