Object Hierarchy | Related C++ Class: ICENodePort
ICENodePort
v7.0
ICENodePort is the base class for ICENode ports such as ICENodeInputPort and ICENodeOutputPort. An ICENodePort is a connection point on an ICENode and connects to other ICENodePort objects. ICENodePort may be connected to something or not connected at all. Ports are organized in groups similar to the Softimage operator Ports, where groups are logical groupings of multiple port connections.
#
# This example shows how to access the ports of ICENode objects
#
import win32com.client
from win32com.client import constants
xsi = Application
# ICENodePort introspection
def LogICENodePort( in_nodeport, level ):
indent = level * '.'
xsi.LogMessage( "* * * " )
xsi.LogMessage( indent + "node port: " + in_nodeport.FullName )
xsi.LogMessage( indent + "node port parent: " + in_nodeport.Parent.FullName )
xsi.LogMessage( indent + "node port class: " + xsi.ClassName( in_nodeport ) )
xsi.LogMessage( indent + "output node port: " + str(in_nodeport.IsOutput) )
xsi.LogMessage( indent + "connected: " + str(in_nodeport.IsConnected) )
xsi.LogMessage( indent + "group port index: " + str(in_nodeport.Index) )
xsi.LogMessage( indent + "group index: " + str(in_nodeport.GroupIndex) )
xsi.LogMessage( indent + "group instance index: " + str(in_nodeport.GroupInstanceIndex) )
xsi.LogMessage( indent + "type: " + str(in_nodeport.DataType) )
xsi.LogMessage( indent + "structure type: " + str(in_nodeport.StructureType) )
xsi.LogMessage( indent + "evaluation context type: " + str(in_nodeport.ContextType) )
connectednodes = in_nodeport.ConnectedNodes
count = connectednodes.Count
xsi.LogMessage( indent + "connected nodes: " + str(count) )
for i in range(count):
xsi.LogMessage( indent + "connected node: " + connectednodes[i].Name )
# Log the port parameters
params = in_nodeport.Parameters
for param in params:
xsi.LogMessage( indent + "parameter: " + param.ScriptName + ":" + str(param.GetValue2()) )
# Recursive function for traversing a node graph
def TraverseNodeGraph( in_node, level ):
indent = level * '.'
# Log the visited node name
xsi.LogMessage( indent + in_node.Name )
# Log all ICENodePorts for this node
inPorts = in_node.InputPorts
inputPortCount = inPorts.Count
xsi.LogMessage( indent + "node input ports: " + str(inputPortCount) )
for i in range(inputPortCount ):
nodeport = inPorts[i]
LogICENodePort( nodeport, level+2 )
outPorts = in_node.OutputPorts
outputPortCount = outPorts.Count
xsi.LogMessage( indent + "node output ports: " + str(outputPortCount) )
for i in range(outputPortCount ):
nodeport = outPorts[i]
LogICENodePort( nodeport, level+2 )
nodeCount = 0
nodes = ()
if in_node.IsClassOf( constants.siICENodeContainerID ):
# The input node might be a ICETree or ICECompoundNode, let's get their ICENodes
nodes = in_node.Nodes
nodeCount = nodes.Count
# Recursively traverse the graph
for i in range(nodeCount):
TraverseNodeGraph( nodes[i], level+2 )
# Create a sample twist deformer graph first
xsi.CreatePrim( "Cube", "MeshSurface" )
xsi.SetValue( "cube.polymsh.geom.subdivu", 15 )
xsi.SetValue( "cube.polymsh.geom.subdivv", 14 )
xsi.ApplyOp( "ICETree", "cube", None, None, None, 0 )
xsi.AddICENode( "GetDataNode", "cube.polymsh.ICETree" )
xsi.SetValue( "cube.polymsh.ICETree.SceneReferenceNode.Reference", "cube.polymsh.PointPosition" )
xsi.AddICENode( "RotateVectorNode", "cube.polymsh.ICETree" )
xsi.AddICENode( "3DVectorToScalarNode", "cube.polymsh.ICETree" )
xsi.AddICENode( "SetData", "cube.polymsh.ICETree" )
xsi.SetValue( "cube.polymsh.ICETree.SetData.PredefinedAttributeName", "PointPosition" )
xsi.AddAttributeToSetDataICENode( "cube.polymsh.ICETree.SetData", "PointPosition", constants.siComponentDataTypeVector3, constants.siComponentDataContextComponent0D, constants.siComponentDataStructureSingle )
xsi.ConnectICENodes( "cube.polymsh.ICETree.port1", "cube.polymsh.ICETree.SetData.set" )
xsi.ConnectICENodes( "cube.polymsh.ICETree.RotateVectorNode.vector", "cube.polymsh.ICETree.SceneReferenceNode.value" )
xsi.ConnectICENodes( "cube.polymsh.ICETree.SetData.pointposition", "cube.polymsh.ICETree.RotateVectorNode.result" )
xsi.ConnectICENodes( "cube.polymsh.ICETree.3DVectorToScalarNode.vector", "cube.polymsh.ICETree.SceneReferenceNode.value" )
xsi.AddICENode( "MultiplyNode", "cube.polymsh.ICETree" )
xsi.ConnectICENodes( "cube.polymsh.ICETree.MultiplyNode.value1", "cube.polymsh.ICETree.3DVectorToScalarNode.y" )
xsi.AddICENode( "ScalarToRotationNode", "cube.polymsh.ICETree" )
xsi.ConnectICENodes( "cube.polymsh.ICETree.ScalarToRotationNode.angle", "cube.polymsh.ICETree.MultiplyNode.result" )
xsi.ConnectICENodes( "cube.polymsh.ICETree.RotateVectorNode.rotation", "cube.polymsh.ICETree.ScalarToRotationNode.rotation" )
xsi.SetValue( "cube.polymsh.ICETree.ScalarToRotationNode.y", 1 )
xsi.SetValue( "cube.polymsh.ICETree.ScalarToRotationNode.x", 0 )
xsi.SetValue( "cube.polymsh.ICETree.MultiplyNode.value2", 20 )
xsi.CreateICECompoundNode("cube.polymsh.ICETree.3DVectorToScalarNode,cube.polymsh.ICETree.MultiplyNode,cube.polymsh.ICETree.ScalarToRotationNode", "")
# Get the ICETree off the cube primitive and start iterating in the graph
cube = xsi.Selection(0)
cubeICETree = cube.ActivePrimitive2.ICETrees[0]
level = 0
TraverseNodeGraph( cubeICETree, level )
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