v5.0
Returns a SceneItemCollection containing each SceneItem object in the group and the children of any branch members.
// get accessor SceneItemCollection rtn = Group.ExpandedMembers; |
NewScene(null, false );
var a = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface", "A");
a.length.value = 2;
var b = a.AddGeometry("Cube", "MeshSurface", "B");
b.length.value = 2;
Translate( b, 5 );
var c = b.AddGeometry("Cube", "MeshSurface", "C");
c.length.value = 2;
Translate( c, 5 );
// create group
var group = ActiveSceneRoot.AddGroup();
// add members to group
group.AddMember( a, true );
group.AddMember( b, false );
logmessage( "Expanded group members = " + group.ExpandedMembers.GetAsText() );
//INFO : Expanded group members = A,B,C
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