v3.0
Sets the fcurvekey time (see FCurveKey.Time) and value (see FCurveKey.Value).
Note: If another key already exists at the new frame value then the
method raises a 'Cannot set key' (E_FAIL) error.
Tip: If the fcurve if locked then the method raises an 'Access
Denied' (E_ACCESSDENIED) error. See FCurveKey.Constraint property for
examples using error trapping to catch this error.
FCurveKey.Set( Object in_Frame, Object in_Value, Boolean in_OverrideLock ); |
FCurveKey.Set( Frame, Value, [OverrideKeyLock] ); |
Parameter | Type | Description |
---|---|---|
Frame | Variant | The new key time in frames. |
Value | Variant | The new key value. For standard and raw fcurves use a double value (VT_R8) For integer fcurves use a LONG (VT_I4) For boolean fcurves use a variant bool value (VT_BOOL,VARIANT_TRUE,VARIANT_FALSE). |
OverrideKeyLock | Boolean | True to override the FCurveKey.Locked value to force key to
be removed.
Default Value: false |
/* This example illustrates how to use the FCurveKey.Set method to translate keys. */ // Create new scene Application.NewScene( "", false ); var empty; var nullobj = Application.ActiveSceneRoot.AddNull(); var cpset = nullobj.AddProperty( "Custom_parameter_list", empty, "CustomPSet" ); var x = cpset.AddParameter( "X", siDouble, empty, siAnimatable, "X", "X", empty, 0.25, -100, 100 ); var y = cpset.AddParameter( "Y", siDouble, empty, siAnimatable, "Y", "Y", empty, 0.25, -100, 100 ); // Create some fcurves var fc1 = x.AddFCurve(); var fc2 = y.AddFCurve(); // Start editing fcurve fc1.BeginEdit(); fc2.BeginEdit(); // Add keys to the fcurves fc1.Resample(); fc2.Resample(); // Assign some values to keys for ( i=0; i<fc1.GetNumKeys(); i++ ) { var calcX = ((i+1)-10)/10; fc1.GetKeyAtIndex(i).Value = Math.atan(calcX / Sqr(-calcX * calcX + 1)); // Copy the value to fc2 for comparison fc2.GetKeyAtIndex(i).Value = fc1.GetKeyValue(i); } var ckeys = fc1.GetNumKeys(); var tangents = new Array(ckeys*4); var itan=0; // Save tangents for ( var i=0; i<ckeys; i++ ) { var fckey = fc1.GetKeyAtIndex(i); // Save the tangents tangents[itan++] = fckey.LeftTanX; tangents[itan++] = fckey.LeftTanY; tangents[itan++] = fckey.RightTanX; tangents[itan++] = fckey.RightTanY; } // Translate the keys for ( var i=0; i<ckeys; i++ ) { var frame = fc1.GetKeyFrame(i); var val = fc1.GetKeyValue(i); var fckey = fc1.GetKey(frame); fckey .set( frame-100, val * 1.25 ); } // Reset the tangents fc1.SetKeyTangents(tangents); // End editing fcurve fc2.EndEdit(); fc1.EndEdit(); // Convenience function function Sqr( x ) { return x * x; } |