FCurveKey.Value
 
 
 

FCurveKey.Value

Description

Sets or returns the value of the fcurve key as a Variant. The fcurve key value is returned as follows:

- Standard fcurves: double (VT_R8)

- Raw fcurves: double (VT_R8)

- Integer fcurves: LONG (VT_I4)

- Boolean fcurves: variant bool (VT_BOOL,VARANT_TRUE,VARIANT_FALSE)

Note: If you are setting the key value the value will be clamped within the range defined by the FCurve.LowClamp and the FCurve.HighClamp values.

C# Syntax

// get accessor
Object rtn = FCurveKey.Value;
// set accessor
FCurveKey.Value = Object;

Examples

1. JScript Example

/*
        This example illustrates how to set the key value on a specific key. It also
        provides a demonstration of an alternative way to set an fcurve, by using the
        SaveKey command instead of Parameter.AddFCurveKey (as demonstrated in FCurveKey.Value)
*/
// Create scene with a null with an animated local.posx 
NewScene( null, false );
var n = Application.ActiveSceneRoot.AddNull();
SaveKey( "null.kine.local.posx", 1, 5.0 );
// Get the fcurve from the local.posx
var posx = n.posx;
var fc = posx.Source;
// Get the first key in the fcurve
var fckey = fc.Keys(0);
// Increment the value of the key by 1
Application.LogMessage( "Before modification: " + fckey.Value );
fckey.Value++;                                          // == fckey.Value = fckey.Value + 1;
Application.LogMessage( "After modification: " + fckey.Value );
// Expected results:
//INFO : Before modification: 5
//INFO : After modification: 6

2. VBScript Example

'
' This example illustrates how to set the key value on a specific key. It also
' provides a demonstration of an alternative way to set an fcurve, by using the
' SaveKey command instead of Parameter.AddFCurveKey (as demonstrated in FCurveKey.Value)
' 
' Create scene with a null with an animated local.posx 
NewScene , false
set n = Application.ActiveSceneRoot.AddNull()
SaveKey "null.kine.local.posx", 1, 5.0 
' Get the fcurve from the local.posx
set posx = n.posx
set fc = posx.Source
' Get the first key in the fcurve
set fckey = fc.Keys(0)
' Increment the value of the key by 1
Application.LogMessage "Before modification: " & fckey.Value 
fckey.Value = fckey.Value + 1
Application.LogMessage "After modification: " & fckey.Value 
' Expected results:
'INFO : Before modification: 5
'INFO : After modification: 6

3. Python Example

#
# This example illustrates how to set the key value on a specific key. It also
# provides a demonstration of an alternative way to set an fcurve, by using the
# SaveKey command instead of Parameter.AddFCurveKey (as demonstrated in FCurveKey.Value)
# 
# Create scene with a null with an animated local.posx 
Application.NewScene( "", 0 )
n = Application.ActiveSceneRoot.AddNull()
Application.SaveKey( "null.kine.local.posx", 1, 5.0 )
# Get the fcurve from the local.posx
posx = n.posx
fc = posx.Source
# Get the first key in the fcurve
fckey = fc.Keys(0)
# Increment the value of the key by 1
Application.LogMessage( "Before modification: " + str(fckey.Value) )
fckey.Value = fckey.Value + 1
Application.LogMessage( "After modification: " + str(fckey.Value) ) 
# Expected results:
#INFO : Before modification: 5.0
#INFO : After modification: 6.0