TimerEvent Class Reference
 
 
 
TimerEvent Class Reference

#include <xsi_timerevent.h>


Class Description

A TimerEvent represents a system timer and allows you to specify the interval and the delay time at which a timer elapses. Timers in Softimage are independent of the timeline clock and can be used to produce recurrent work accurately. For example, you can implement an autosave mechanism with a TimerEvent.

The TimerEvent class derives from EventInfo and can be managed like a regular Softimage event. Use PluginRegistrar::RegisterTimerEvent to register them and Application::GetEventInfos to access them. Timer events can be suspended with muting and resumed by un-muting (see EventInfo::PutMute). You can reset a timer with TimerEvent.Reset.

Since:
5.1
Example:
Demonstrates how to create a TimerEvent object.
                using namespace XSI;

                // Function prototype for creating an event plug-in
                CString LoadTimerEventPluginHelper();

                // Load the sample timer event plug-in
                CString strEventPlugin = LoadTimerEventPluginHelper();

                // Iterate over the all event objects.
                Application app;
                CRefArray eventInfoArray = app.GetEventInfos();

                for (LONG i=0; i<eventInfoArray.GetCount(); i++ )
                {
                        EventInfo eventInfo = eventInfoArray[i];

                        CString strName = eventInfo.GetName();
                        bool bTimerEvent = eventInfo.IsA( siTimerEvent );

                        app.LogMessage( str + L":" + CString(bTimerEvent) );
                }

                // Unload the plugin and deletes it
                app.UnloadPlugin( strEventPlugin, true );

                CString LoadTimerEventPluginHelper()
                {
                        // Loads the sample event plug-in if one is defined
                        Application app;
                        CString strEventPlugin = app.GetInstallationPath(siUserPath);
                #ifdef unix
                        strEventPlugin += L"/Application/Plugins/TimerEventPlugin.js";
                #else
                        strEventPlugin += L"\\Application\\Plugins\\TimerEventPlugin.js";
                #endif

                        Plugin myEventPlugin = app.LoadPlugin( strEventPlugin );

                        if (myEventPlugin.IsValid())
                        {
                                return strEventPlugin;
                        }

                        // Gets the event wizard property
                        CommandArray cmdArray = app.GetCommands();
                        Command cmd = cmdArray.GetItem( L"CreateEventWizard" );

                        CValue retVal;
                        cmd.Execute(retVal);

                        CustomProperty eventWizard(retVal);

                        // Set the plug-in info
                        eventWizard.PutParameterValue(L"PluginName", CString(L"MyTimerEventPlugin") );
                        eventWizard.PutParameterValue(L"FileName", CString(L"TimerEventPlugin") );
                        eventWizard.PutParameterValue(L"ScriptLanguage", CString(L"JScript") );

                        // Tell the wizard to register the following timer event
                        eventWizard.PutParameterValue(L"siOnTimer", true );
                        eventWizard.PutParameterValue(L"siOnTimer", CString(L"MyOnTimerEvent") );

                        // For the purpose of this example we use internal commands that are
                        // part of the Event Wizard implementation to generate a plug-in
                        // containing the new events

                        cmd = cmdArray.GetItem( L"EventWizardGenerateCode" );

                        cmd.Execute(retVal);

                        // Load the plug-in
                        app.LoadPlugin( strEventPlugin );

                        return strEventPlugin;
                }
Inheritance diagram for TimerEvent:
EventInfo SIObject CBase

List of all members.

Public Member Functions

  TimerEvent ()
  ~TimerEvent ()
  TimerEvent (const CRef &in_ref)
  TimerEvent (const TimerEvent &in_obj)
bool  IsA (siClassID in_ClassID) const
siClassID  GetClassID () const
TimerEvent operator= (const TimerEvent &in_obj)
TimerEvent operator= (const CRef &in_ref)
LONG  GetInterval () const
LONG  GetDelay () const
CStatus  Reset (LONG in_interval, LONG in_delay=0)

Constructor & Destructor Documentation

Default constructor.

~TimerEvent ( )

Default destructor.

TimerEvent ( const CRef in_ref )

Constructor.

Parameters:
in_ref constant reference object.
TimerEvent ( const TimerEvent in_obj )

Copy constructor.

Parameters:
in_obj constant class object.

Member Function Documentation

bool IsA ( siClassID  in_ClassID ) const [virtual]

Returns true if a given class type is compatible with this API class.

Parameters:
in_ClassID class type.
Returns:
true if the class is compatible, false otherwise.

Reimplemented from EventInfo.

siClassID GetClassID ( ) const [virtual]

Returns the type of the API class.

Returns:
The class type.

Reimplemented from EventInfo.

TimerEvent& operator= ( const TimerEvent in_obj )

Creates an object from another object. The newly created object is set to empty if the input object is not compatible.

Parameters:
in_obj constant class object.
Returns:
The new TimerEvent object.
TimerEvent& operator= ( const CRef in_ref )

Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.

Parameters:
in_ref constant class object.
Returns:
The new TimerEvent object.

Reimplemented from EventInfo.

LONG GetInterval ( ) const

Returns the timer interval time in milliseconds.

Returns:
Interval time.
LONG GetDelay ( ) const

Returns the timer delay value in milliseconds.

Returns:
Delay time.
CStatus Reset ( LONG  in_interval,
LONG  in_delay = 0 
)

Stops and re-starts this TimerEvent with new timer values.

Parameters:
in_interval This value specifies, in milliseconds, the amount of time to wait between each timer invocation. If the value is 0, the event timer is stopped (muted) after the first invocation. The timer can be re-started again by un-muting the event. If the value > 0, the timer will elapse indefinitely.
in_delay The delay value, in milliseconds, is the amount of time to wait until the timer is first invoked. If the delay is set to 0 (default), the timer starts immediately.
Returns:
CStatus::OK Success.
CStatus::Fail Failure. This can occur when in_interval and in_delay are both 0.
See also:
EventInfo::PutMute

The documentation for this class was generated from the following file: